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Jae's Amnesia : Rebirth Review : The Structured Composition, Scenario, And Directing are good, but the Horror is gone

JAE1994 2021. 11. 8. 22:31
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I remember, "Amnesia: The Dark Decent" is a monumental work that announced the popularization of the Cosmic Horror Game. 

 

The game was released in 2009, 

but the tremendous fear is still vivid.

Swedish indie game developer Fictional Games has released a masterpiece called

SOMA since the release of the Amnesia series, but Amnesia's sequel was disappointing.

Fictional Games entrusted other developers with their follow-up development. The sequel,

Amnesia: Machine for Pigs, was a good game,

but the evaluation fell below "Amnesia : The Dark Decent."

After that, Frictional Games took over the baton again and developed an official sequel,

 Amnesia: Rebirth, and released it on October 20, 2020.

It was developed by Originals, the Frictional Games, 

and attracted the attention of numerous horror game fans. 

I only played this game late a few days ago,

but it's a lot more disappointing than I thought.

of course, It's a good quality game, But "Fear" or "Tension" is gone.

The horror elements that should be felt in the Cosmic Horror game.

Chasing from with trembling enemies, these factors are insufficient in the game.

I remember, 

"Amnesia: The Dark Decent" is a monumental work that 

announced the popularization of the Cosmic Horror Game. 

The game was released in 2009, 

 

but the tremendous fear is still vivid.

Swedish indie game developer Frictional Games has released a masterpiece called

SOMA since the release of the Amnesia series,

but Amnesia's sequel was disappointing.

Fictional Games entrusted other developers with their follow-up development.

The sequel, Amnesia: Machine for Pigs, was a good game,

but the evaluation fell below "Amnesia : The Dark Decent."

After that, Frictional Games took over the baton again and developed an official sequel,

Amnesia: Rebirth, and released it on October 20, 2020.

It was developed by Originals, the Frictional Games, 

and attracted the attention of numerous horror game fans.

 I only played this game late a few days ago, but it's a lot more disappointing than I thought.

of course, It's a good quality game, But "Fear" or "Tension" is gone.

The horror elements that should be felt in the Cosmic Horror game.

Chasing from with trembling enemies, these factors are insufficient in the game.

 

* The quality and production of the game are quite high-quality, but new factors reduce fear.

 

* The quality and production of the game are quite high-quality, but new factors reduce fear.

 

 

Graphics, atmosphere, sound, directing, and other miscellaneous elements.

These things are great.

First of all, The Amnesia Ribirth has several new elements compared to its predecessors.

First of all, the character was completely assigned to the main character.

Tashi, the main character, is a pregnant woman who has lines and voices throughout the game, 

and the game player always manipulates her and listens to her voice and thoughts.

These factors were put in by the developers of the Professional Games for immersion,

and I personally think this is a factor that reduces fear in horror games, so of course,

I don't ignore the thoughts of developers, but these factors reduce fear in real games.

I think it wasn't good choice.

 

* The volume and exploration elements of the game have soared, but the difficulty of finding directions and puzzles has become more difficult has become more difficult.
Obviously, the visual and the directing is excellent. The strange atmosphere in this game of the Frictional Games is also excellent, but these popular factors, such as horror, which players liked in Amnesia, and chasing monsters, do not take up much weight in this work.

 

Definitely, the visuals and directing are excellent.

The mentality system of the existing Amnesia series has been reimplemented.

It is good to see that without lights, the character falls down with mental fear,

a newly added item, a match, or a lamp oil from an existing work to rely on lamp lighting,

etc. The strange, bizarre, mysterious atmosphere of the Games is excellent,

and it is designed to be vast enough to feel the atmosphere of exploring the map.

On the contrary, however, 

the elements of directions and puzzles have become more complicated, 

and these popular elements, such as horror, which players liked in Amnesia, 

and chasing monsters, do not take up much weight in this work. 

Of course, 

 

there are some scary parts and there are chase with monster creatures part. 

so it does not means there is no Horror part at all,

 but there are few such sections in the early part and even 

those in the mid-to-late part are dejected.

 

* If you die several times, the monster disappears from the game. A fatal flaw.

If player died from monster several times, the monster disappears from the section. The beauty of the Cosmic Horror game is that the player find a way a escape route as he dies by monsters while playing the game, and somehow withstands the fear and pressure, but how did developers force this element?

 

The fatal disadvantage of this game is that if player die from monster several times, 

the monster disappears from the section. 

The beauty of Cosmic Horror is to conceive a escape route while dying by monsters

 and somehow endure the fear and pressure, but how did developers force these elements?

We're in the second half now, But there are many artistic elements of this game,

but this game is disappointing as a horror game that caused the huge issue.

even also It doesn't boast a shocking and solid story or level design like SOMA. Of course,

I had a lot of wonderful experiences while playing the game,

but the changes that the developer tried dropped a lot of horror elements,

So it's a pity for a horror game. It's not a game that I want to play again.

 

 

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