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Jae's Alien: Isolation Review - The Best SF Cosmic Horror Game.

JAE1994 2021. 11. 8. 17:55
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Alien: Isolation


Release date: October 7th, 2014.

Genre: SF Horror Survival Adventure

Developer: The Creative Assembly

Platform: PC, XBOX, Playstation, Nintendo Switch

 

The old film Alien 1, starring Ridley Scott and Sigony Weaver, 

released in 1979, is an extremely old film, 

but it is a film that describes the physical perfection, 

cruel, and violent characteristics of an alien in the Alien series, 

and is well regarded as an irresistible sense of fear for humans. 

Alien 1 is an SF horror movie that can be counted as a tension even now, 

although CG and graphic effects are a little awkward, 

as well as classical fans who watched the movie at the time. 

Alien 1 was an unrivaled and unique SF Cosmic Horror movie, 

as it shocked countless people at the time and affected various later movies.

 

With the change of director James Cameron in 1986, Genomov was transformed into an enemy that humans could face with a strong weapon, but in Alien 1, Xenomorph's creature was "strictly" conveying the feeling of being an unknown creature that humans could not dare to fight and sometimes mysterious.

 

In 1986, when James Cameron was changed from Alien 2, 

Xenomorph changed their status and 

force to an enemy he could deal with only with strong weapons, 

but in Alien 1,

Xenomorph was a mysterious creature that humans could not dare to fight,

a marvelous, fearful, and sometimes mysterious feeling.

In the future, 

the franchise Alien gained a lot of popularity as the franchise platform expanded 

not only to movies but also to various comics, novels, and games,

but many fans missed the Cosmic Horror feeling of 

Aliens 1 as more works were released than SF Horror.

The Alien Isolation,

 one of Hollywood's representative original franchises with media mixes such as movies, 

various comedies, and novels, 

has several games that reproduce the atmosphere faithful to the original 

but struggle for survival under the threat of life by unknown alien creatures.

It can be said that "Alien: Isolation" is the only game that has been well received 

by critics for its game quality while being faithful to the feeling of the original Alien 1.

 

* The overall concept of the game that faithfully inherited the original classic "Aliens 1"

 

Alien: Isolation is just 15 years after the story film Alien 1, and the main character is Amanda Ripley, the daughter of Ellen Ripley (actor Shigony Weaver), the original protagonist of the Alien series. In other words, the original work has been completely inherited from the game concept.

 

Alien: Isolation is a game that completely inherits Alien 1, 

and from the overall concept to the way the game is played, 

it is very similar to the movie Alien 1, 

which reproduces the SF Cosmic Horror Survival very well.

The main character is Amanda Ripley, Ripley's daughter, 

who left for space to find her missing mother Ellen Ripley.

As expected, Amanda Ripley, Ellen Ripley's daughter, also has the fate of fighting Alien. 

By completely inheriting Alien 1 from the overall game concept to the main character, 

I am confident that this game will make you feel so familiar and have beautiful memories 

if you liked the movie Alien 1.

 

As the daughter of her mother Ellen Ripley, the main character Amanda Ripley has a strong image of a female warrior with a strong heart and courage. In addition, the game's graphics, artwork design, storytelling, soundtrack, and sound effects give off a strong feeling of Alien 1's homage.

 

Amanda Ripley, the main character, 

is not a slender aesthetic woman like her mother Ellen Ripley 

but has a strong image of a female warrior with a strong heart 

and courage that resembles her mother. In addition,

 there is a strong feeling of Alien 1's homage in all aspects, 

including the game's graphics, artwork design, 

storytelling, soundtrack, and sound effects.

The 1979 film was highly praised for its retro old SF design with a narrow background 

and fear from the closed section, and Alien: Isolation, which inherited Alien 1's concept, 

 

reproduces the original feeling well while showing beautiful graphics 

with the amazing graphic expression of the game.

 

* The visual that is faithful to the original work, excellent optimization.

It was a 2014 game, but even now, the graphics are very neat and the sensibility of the original is very well preserved.

 

Surprisingly, when I first played this game, 

I was very impressed with the graphics of this game.

Compared to the many masterpieces AAA Games,

 which are often famous for graphics, the details are a little boring and lack aesthetics. 

But As of 2021, the graphic details are very good.

A color that fits the dark retro SF atmosphere with a realistic light source effect.

 It describes in-depth the atmosphere of Ridley Scott's movie Alien 1 with in-game graphics.


In evaluating visuals,

the technical characteristics used in the game's engine

and the overall design artwork of the game are also important,

but the most important value criterion is whether the visuals implemented in the game match

the atmosphere the game wants to describe. In my standard,

the visual of Alien Isolation Visual is still impressive.

 

The graphic level is considerable even now, but the specification can be played in 60 frames at full-option just at the level of GeForce GTX570, a long time ago.

 

The graphic level is considerable even now,

but the specification is so optimized that you can play in 60 frames

from Full-Option just at the level of GeForce GTX570,

a graphic card a long time ago.

Despite being a 2014 game, 

 

I sometimes admire graphics to the point where I wonder if this is a 2014 game because 

it boasts a high-quality light source expression. In addition, 

the expression of particles when using a flamethrower or a bomb is admirable, 

and the texture of the photorealistic surrounding environmental props 

such as due diligence is of great quality.

Graphics are good, but optimization is also high quality, 

so it is a game that can be praised in terms of visuals.

 

* The storytelling that is faithful to SF Horror Adventure.

Amanda Ripley leaves for Sebastopol, the space station, to find the missing mother Ellen Ripley's flight record, but it was in a mess for unknown reasons, and starts an adventure full of riddles and fears from the start.

 

Alien: Isolation deals with the point in time 15 years after Alien 1 in 2137, 

42 years before Alien 2. The main character is Amanda Ripley, Ellen Ripley's daughter, 

who left for space to find her missing mother Ellen Ripley.

The protagonist Amanda Ripley and his party will visit the space station 

Sebastopol to investigate the missing flight records of USCSS Nostromo at Samuels' suggestion. 

Things start to go wrong from the beginning, too. I tried to contact Sebastopol,

 but Sebastopol had no response, and the docking station was broken, 

so Amanda, Taylor, and Samuels are trying to enter Sebastopol through EVA.

But at that moment, a huge explosion occurs, 

and the three caught up in the explosion are scattered, 

and Amanda first arrives alone in Sebastopol.

And the moment Amanda entered the interior, Sebastopol's sight was complete chaos itself. 

For some reason, people were playing a chaotic survival game that killed 

and killed each other in fear, and Android was killing people 

approaching inaccessible areas for some reason.

 

Even before properly grasping the situation, in the beginning, the horror survival begins in earnest as Xenomorph, the existence of fear begins to appear on the stage of the game.

 

Even before trying to figure out what happened to the space station,

 in the beginning, the fear of Xenomorph stormed into the Sebastopol station, 

and Amanda Ripley's long and long battle began. In addition to the outstanding graphics and sound effects of the game, Genomov's horror production,

 which shows the vivid realism of the closed 

and stuffy space station Sebastopol Station and hints that will appear in earnest from the beginning, 

reminds us of the game's fear.

 

Through various terminal screens and logs that completely reproduce the original work, the player must explore what is happening to Sebastopol, explore space, find logs, and actively explore the story progression and surrounding backgrounds.

 

Through various terminal screens and logs that completely reproduce the original work, 

the player explores the space, finds logs in various terminals,

 listens to the records of the people at the Sebastopol station, 

solves puzzles existing in the game, and actively searches for surrounding backgrounds.

The storytelling that made good use of the mysterious and mysterious feeling,

in the beginning,

was very good, and the feeling lasts until the middle of the game.

 

* Cosmic horror survival is designed with a solid system breathtaking hide and seek with an Alien Xenomorph which operates closely with individual AI.

After the very beginning, full-fledged hide-and-seek with Alien begins, and the player will have to survive by playing hide-and-seek with Alien, while also having to fight with survivors and Android, so he will play a tense game that cannot be careless in every way.

 

After the very beginning, hide-and-seek with Alien begins in earnest,

and the player has to survive by playing hide-and-seek with Alien,

while also fighting with survivors and Android,

so he will play a tense game that cannot be careless in every way.


There are a total of three types of enemies appearing in the game: Xenomov,

an aggressive human survivor, and Android, 

and players can also use various weapons to resist their opponents. 

Various weapons and firearms can also be used in this game to help players survive dangerous enemies,such as flame radiators, pistols, shotguns,

and pipe bombs that can drive Aliens away for a while.

Among them, human survivors or Android can resist

and kill with their weapons depending on the situation,

but Xenomorph, the strongest enemy, is invincible to the game's system.

 

In this game, Alien Xenomorph is absolutely impossible to kill under the system and we can only kick him out for a while as he rushes to kill us with a flame emitter or a flame. In this game, Xenomorph is described as a powerful unknown creature that humans can absolutely resist, only allowing him to step back for a while.

 

In this game, 

Alien Xenomorph is absolutely impossible to kill under the system and we can only kick him out for a while as he rushes to kill us with a flame emitter or a flame. In this game, Xenomorph is described as a powerful unknown creature that humans can never resist, only temporarily stepping back from rushing to kill themselves for a while. 

Therefore, the player has to play the game by repeating the horror hide-and-seek that tightens the heart with this Xenomov throughout the game. Although Genomov disappears for a while while while playing the story, Android is one of the tricky enemies in this game, and 90% of the games hide well in Genomov's pursuit and hunting and hide and hide to minimize their traces, so the psychological pressure and tension of this game are considerable compared to other horror games.

 

Alien does not operate in a script method that operates in a kind of fragmentary manner, but rather designs developers to operate with their own artificial intelligence (AI), and learns and moves how players move or play. So, as soon as if our let their guard down for bullying, Alien may be caught in a trap or suddenly rush in and over the game after deceiving the player.

 

Alien does not operate in a script method that operates in a kind of fragmentary manner, but rather designs developers to operate with their own artificial intelligence (AI),

 

and learns and moves how players move or play. So, as soon as if our let their guard down for bullying, Alien may be caught in a trap or suddenly rush in and over the game after deceiving the player.

One of the biggest features and biggest advantages of the game is Alien Xenomorph himself. Considering the Outlast or Amnesia series, which are originally similar games, it succeeded in frightening the player by operating only in a simple pattern depending on the way the game progresses, but it felt like a simple horror production operated in a script. 

Until now, enemies appearing in horror games had a typical attack pattern. There was a strong tendency to act in a script where the player was surprised, the area where the player was searched, and the way he acted was set.
However, as a result of Alien Isolation, it was difficult to feel that way.

Alien in this game is different. Like other horror survival games, the game's play does not flow in a simple script or event manner that applies only then.

 

 

* Hardcore game ability that has a strong classic feel and has repetitive level design, other survival, and crafting elements, but lacks overall convenience.

I don't know if the map is intentional, but it's uncomfortable to see, and the level design has a strong feeling of exploring repeated sections. Developers' attempts to reduce the monotony of gameplay by reinforcing the adventure format of solving various puzzles by opening the door through storytelling and hacking of the game, collecting and combining various items to handmade equipment needed for survival, or upgrading equipment.

 

The interface and overall feeling of the game are concise and unique 

because they inherited the classic original,

but the interface and way the game proceeds are a little monotonous, 

and the level design has a strong repetitive feeling. Hide-and-seek with Alien makes the player excited with a sense of fear at first,

 overwhelming tension and fear, but when you get used to it, the excitement and thrill weaken a little.

And I don't know if the map provided in the game is intentional, but it's uncomfortable to see, 

and the level design has a strong feeling of exploring repeated sections. 

Developers seem to have tried to resolve monotony with high-quality storytelling and other adventure elements of the game.

Developers' attempts to reduce the monotony of gameplay by opening doors by hacking,

collecting, and combining various items to customize the equipment needed for survival,

upgrading Amanda's equipment to solve various puzzles,

and strengthening the adventure format of exploring various sections.

 

Games have strong hardcore elements, such as using a manual storage method rather than an automatic save checkpoint method that is almost used by games these days and cannot be stored if you have enemies around you. Level design is also repetitive and the overall difficulty of the game is high.

 

Games have many advantages, but to tell you the disadvantages,

overall convenience is a little insufficient. Of course,

it's not that difficult to hide behind Alien when you get used to it,

but games use manual storage rather than automatic save checkpoints that most games use these days, and you can't save them if you have enemies around you.

In addition, the game was focused on hard-core survival elements, with not enough items provided in the game, and even lights could not be used if the battery was low.

The process of finding directions or solving puzzles is not easy. 

Of course, thanks to this hardcore game ability,

the fear, and tension provided by the game's unique SF Cosmic Horror were well preserved,

but...Many users complained of discomfort due to this classic and hard-core game quality.

Therefore, the convenience of the game is not good enough 

to feel a little inferior to users who are used to the latest games.

 

* Except for the sudden fatigue of the game in the second half, the well-made SF Cosmic Horror Adventure game is well-made overall.

Although the above-described disadvantages may harm convenience, the mechanism of this game is very excellent. For users who like Cosmic Horror games such as Outlast and Amnesia, who cannot miss the artificial intelligence and tension of smart Aliens, this game is very good. This is because the volume is very long and the horror survival elements are so well made.

 

Of course, the above shortcomings harm convenience and sometimes make the game boring,

but the mechanism of this game is very excellent.

If a player uses various objects on the game to hide and come out, avoids Alien's tracking,

and plays hide-and-seek with Alien by detecting whether the Alien is nearby with motion detectors,

he or she will be fascinated by this tense SF Cosmic Horror game.

This game is great for users who like Cosmic Horror games such as Outlast and Amnesia, 

 

where smart Alien's artificial intelligence organically bothers players.

Furthermore, the game has a very long playtime, 

and the volume of the game is very long enough to take about 30 hours to clear the first round,

 and the horror survival elements are so well made and designed overall. 

Therefore, this game is a good reproduction of the Alien franchise, 

but it is also valuable as a single SF horror game.

 

However, since all of this is repeated and the amount of singles is quite long, fresh elements and elements are seen in the movie appear in the second half, but there is a disadvantage that the game becomes rapidly tired.
 In the second half, when the equipment becomes ampler and the player's skills begin to improve, the story development is still okay, but the game tends to be loose. Alien may be a little annoying rather than scary in the second half.

 

However, since all of this is repeated and the amount of singles is quite long, 

fresh elements and even the elements seen in the movie appear in the second half, 

but there is a disadvantage that the game becomes rapidly tired. 

In the second half of the first half, the game began to get a little boring.

Alien is increasingly perceived as annoying content that hinders the flow of the game 

rather than horror,

and the section where powerful Androids appear in the second half makes the game

uncomfortable and difficult rather than fun.

Of course, except for these in-game problems, the overall story was well organized,

so I eventually ran to the ending without difficulty,

but the difficulty suddenly increased in the second half,

so this composition and the level design of difficulty in the second half are a little disappointing. 

There is a sign that he tried to lead the feeling of the beginning well to the ending, 

 

but it is not that difficult to survive Alien unless it is a high level of difficulty.

because Alien's artificial intelligence is excellent.

And overall, the disadvantage of

the game being boring over time due to the composition of such a classic game,

in which the level design is repetitive and solves puzzles while moving around similar sections,

seems to be an inevitable limitation of this game.

Overall, it is a well-made SF Cosmic Horror Adventure game with a good story flow, but it lacks convenience and has many repetitive level designs and gameplay sections,

which can be summarized as having disadvantages of games aimed at classical games.

 

* The DLC mode or survival mode that uses the solid characteristics of the basic design system well has a passing point.

There are several simple survival DLCs without sincerity, but the story DLC Crew Expendable and Last Survivor have more fun than the main one, so I recommend you to play them.

 

The composition of DLC Crew Expendable and Last Survivor,

 which tells the story of Alien 1 that fans of the original film would welcome, 

is short, thick, and interesting. Crew Expendable, 

in which the memorable Alien 1 cast members participated as voice actors, 

reminds us of classic memories. 

The composition is short but thick and fun, 

and the tension of the last survivor has the best development 

and production beyond the main episode.

There are a few simple survival DLCs without sincerity,

 but the story DLC Crew Expendable and Last Survivor have more fun than the main one,

 so I recommend you to play them.

 

Despite the many drawbacks, I dare to evaluate it as the best game among Alien franchise games.

 

Despite the many disadvantages, 

I dare to evaluate it as the best game among Alien franchise games. If you like horror games,

 I recommend you to play them, and if you like the Alien series, 

I strongly recommend you to play them again. Aside from the simple SF horror survival game,

It is a game with a well-designed system that expresses and inherits Ridley Scott's

Alien 1 original work so well, visual, auditory, and gameplay experiences.

This is the end of Alien: Isolation Review. Thank you.

 

* Good Point of This Game
 

- Outstanding play concepts and contents that make Ridley Scott's movie "Alien 1" perfect.
 
- Art design is faithful to the original, has excellent image quality, 

and is still quite optimized.
 
 
- A solid game design that cannot relax tension

throughout the play with the unique game that breaks away from

the monotony of existing horror games with

Alien Genomov's artificial intelligence (AI) works

individually and learns player patterns.
 
 
- Long playtime, fun story DLC content. 

 

* Bad Point of This Game
 
- You can feel irrational with the difficulty level through uncomfortable 

and difficult gameplay and manual storage save, 

and you can feel bored with the monotonous and repetitive level design.
 
- The long playtime and storytelling are neat, 

but the level design of the repeated game makes the boredom 

stronger toward the second half.
 
- Unlike Alien, Android and human enemies tend to 

cause irritation rather than add thrill to the game.
 
* My score is 90 out of 100.

 

 

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